SWARMERS™Live
Sheet00 · OverviewInfinite arcade defender · iOS

P.01 · Product · Live on iOS

SWARMERS™

Defend the streams. Survive the sectors.

You play a Binder on a field of electric streams. Swarmers ride those streams toward the breach; you move between the lines and bind them before anything slips past. Lose every open stream and the run ends.

Title blockRev 2026.09
Platform
iOS · iPhone
Status
Live
Price
Free
Site
swarmers.app
Marbir Digitalmd
Download on the App Store
Sheet 01

Features

What the product does, in order of play

F.01The Binder

One craft between the rails. Move across the lines; bind what rides toward the breach.

F.02Five threats, none of them wait

Alpha (1 hit), Beta (2), Gamma (3), Delta (5), Phantom (3, teleports on hit). No two die the same way.

F.03Sectors rebuild every 30 seconds

Six layouts: Parallel, Chevron, Crossing, Crossfire, Confluence, Drift. Streams step from four to six as spawn pressure climbs.

F.04Two weapons

Pulse: swipe up, one shot per swipe, infinite. Bindwave: earned by holding fire through a Swarm window; swipe down to clear every stream. Cap 4.

F.05Containment chain

Five consecutive binds without a lost stream raise the multiplier. One loss resets it to zero.

F.06Ranks

Every run lands on RANKS with score, sector, difficulty and best chain. Local top scores stay on device; the verified global board ranks each Binder’s best submitted run.

Sheet 02

Videos

Gameplay trailer · character teaser

Hold the LineGameplay trailer
Meet the SwarmCharacter teaser
Sheet 03

Identity

Mark · palette · type · notes

SWARMERS

Neon geometry on black. Everything glows because everything is drawn.

Palette
Field
#04040F
Cyan
#1EC8FF
Violet
#A633FF
Gold
#FFD020
Orange
#FF7810
Crimson
#FF2235
Magenta
#DA3FFF
Type
DisplayOrbitron 900 · uppercase
BodySpace Grotesk 300–600
Notes

Threat glyphs are the enemy roster: hit points read as pips, colour reads as type.

Glow marks the live thing: streams, the Binder, an armed Bindwave. Nothing decorative glows.

Mark: the Binder ring. Mono on Tunis pages; full colour only in-game.

Sheet 04

Technical

How it works · platforms · specs · performance

How it works
01Streams open

A sector starts with four live streams on one of six layouts.

02Swarmers ride the rails

Five threat types spawn on a schedule that tightens with every sector.

03Bind or lose the line

Pulse binds one; Bindwave clears all. A swarmer that reaches the exit closes its stream.

04Field rebuilds

Every 30 seconds the geometry redraws. Streams step up to six.

05Chain the binds

Five in a row raise the multiplier; one loss zeroes it.

06Run ends, score stays

Lose every open stream and the run lands on RANKS. Best runs submit to the global board.

Platforms & stack
Platform
iOS 17+ · iPhone
Input
One-finger swipes · up fires, down arms Bindwave
Stack
Godot Game Engine
Leaderboard
Verified global board · swarmers.app/leaderboard
Specs & facts
Sectors
∞
Sector length
30 s
Threat types
5
Hit points
1 · 2 · 3 · 5 · 3
Streams
4 → 6
Layouts
6
Bindwave cap
4 charges
Difficulty
Easy · Average · Hard · Impossible
Performance & rendering
Drawn live

No sprite sheets. Streams, swarmers, blasts and trails are drawn from code on every frame, out of geometry and glow.

Frame budget

60 fps target on supported iPhones, 120 fps optional.

On device

Local ranks persist without a network. Only submitted best runs leave the phone.

Sheet 05

Play

Live on the App Store. Pick a line and hold it.

Live, free on iOS · Swarmers is a trademark of Marbir Digital, LLC

Get it on the App Store